![]() If you’d rather skip the back half of this path through the dungeon, you can use the Magic Mirror to return to the dungeon entrance and then descend the left staircase back down to 1F. In general, the intention is to return back to near the entrance to the dungeon. This entire section is technically optional. Once they’re destroyed, head back to the top of the room. Kill both of them, being careful of the Medusa right next to them. Then head south, dodging the Trap by moving after it strikes the right wall, until you find two blue Bari. Head right along the conveyor belts to the two blocks to the right push the lower block right one space. However, before you start lighting torches, you have a lot of work to set up to make your process easy. Release the Gibdo from its prison by lifting up the skulls and quickly kill it with fire. The presence of the Gibdo and torches might tell you that the Fire Rod will be of use here. You can then use this to unlock the door east.īeware of this room as well as another Wallmaster haunts this room. Once they do, a treasure chest will appear at the top of the room open it up to get a Small Key. Dodge the Flying Tiles and the Wallmaster until the former have finished. ![]() So the best strategy is to run along the west wall, up and down, even after the Rabbit Beam wears off. Which means the first bit of this Flying Tile puzzle you’ll have no defense against with your sword granted, using the sword isn’t the best idea as it were since the Yomo Medusas will fire at you when you swing, and you’ll have to keep on the move anyway thanks to the Wallmaster. Not only are there Flying Tiles but there’s also a Rabbit Beam, an Anti-fairy, two Yomo Medusas, and a Wallmaster! With very little protection from the Rabbit Beam, you’ll almost certainly be turned into a rabbit early on. You’ll come into the most complicated room with Flying Tiles you’ve ever seen. You’ll have to dodge a lot of obstacles in this room while waiting for the key to appear. They are pretty durable and require several sword hits each to destroy. Thankfully, you have the Mirror Shield now, and you can block these with complete ease. These enemies will attempt to line up with you and shoot fireball projectiles in your direction. Lynel are centaur-like beings in that they have the body of a horse but the head of a lion. Once you reach the second screen transition, you’ll start to encounter one of the last new enemies in the game: Lynel, who harken from The Legend of Zelda. Head off in that direction, following the contour of the mountain as you walk. Head clockwise around Turtle Rock until you find a passageway leading to the west. ![]() His tower just so happens to also be up on Death Mountain, in the space where the Tower of Hera would be in the Light World, so it’s not that far of a journey there. All seven maidens are now fighting on your side, and this means that you can break through the ward that Agahnim has placed over Ganon’s Tower, the hiding place of Ganon. 13.8 Begin your ascent of Ganon’s TowerĮxit Turtle Rock high atop Death Mountain.13.6 Defeat the Armos Knight to get the Big Key.13.5 Return to the room with the secret passage.13.3 Return to the staircase leading to the second floor.
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